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Old 06-09-2011, 11:54 AM   #1
Mikazu
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Default Hypothetical - New race benefits

EQ has a lot of races, and really, besides class restriction and looks (which is pretty much negated by the proliferation of illusion clicks), there isn't much point to races any more. Everybody could be human for all the difference it would make. So, hypothetically speaking, what if the devs decided to bring a bit of flavour back and create a unique AA based on race, auto granted at level 1 and scaling up through the levels. It would be a fun (?) exercise to toss out some ideas about what lore specific, unique, powerful (but not over-powered) ability each race would have on, say, a 15 minute timer. My thoughts - Troll: Quick regen. Immediately go into rest mode if not involved in active combat. Vah shir: Cat nip. Distract (mez) a target for 1 tick. Dark elf: Hide in shadows. Fade ability, 1 second cast time. Ogre: Hunker down. 3 tick AC buff in song window. And so on. Any others? A disaster waiting to happen (devs hate Wood Elves, oh nos!), or a fun idea?
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Old 06-09-2011, 12:14 PM   #2
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Old 06-09-2011, 01:32 PM   #3
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any of the 4 of those would be overpowered combinations with certain classes. you'd have to *actually* make it not overpowered/class defining before it was even a lighthearted discussion. gnomes: clockwork pet/merc illusions dwarfs: mine ore, forage but reward is tradeskill ore high elves: summon silk worm, familiar that poops tradeskill silks etc, would have to be out of the realm of combat/buffs/heals.
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Old 06-09-2011, 03:16 PM   #4
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Old 06-11-2011, 02:46 AM   #5
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Iksar: Tail sweep. It FDs mobs!
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Old 06-11-2011, 06:38 AM   #6
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I dont see those as overpowered half the stuff we get that could be overpowering does not work on raid mobs. So a 1 tick mezz on regular mob is nothing. 3tick AC buff on a warrior would not be overpowered if you made it not stack with field armorer. Gnomes or Halflings, Knee bite or Knee punch. Reduces mobs movement rate IE short term snare.
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Old 06-11-2011, 12:46 PM   #7
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So a Dark Elf Cleric being able to Fade wouldn't work on a raid mob? Or it wouldn't be over-powered? Think through what you said.
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Old 06-11-2011, 01:10 PM   #8
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So a Dark Elf Cleric being able to Fade wouldn't work on a raid mob? Or it wouldn't be over-powered? Think through what you said.
I dunno - as a Dark Elf Cleric, I like the idea.
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Old 06-11-2011, 09:02 PM   #9
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Drakkin get a cone attack dot... that's a tad overpowered in some classes, and benefits all of them. I abhor drakkin, yet when TSS launches on Vulak I'll probably race change for the breath weapon.
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Old 08-08-2011, 03:18 PM   #10
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Makes drakkin the easiest race to PL since any class that's available to a drakkin can get a damage spell that doesn't have a hit limit.
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