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Old 10-15-2012, 02:21 PM   #1
Slein Jinn
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Default Poll: SK Class Primary Area of Need

Voting is now open among ideas collected in this thread to address the Shadowknight Class's need for raid utility. We'll be using instant runoff voting to narrow the list to three items. You may vote for as many or as few items as you wish, but you must rank any items for which you do vote. (See Example below.) So basically there will be five rounds of elimination, and the three remaining items will be included in our final request proposal. The specific details of each proposal are not meant to be taken as set in stone; if you like the core concept of one proposal, but think, for instance, that the debuff affects the wrong ability, you should still vote for it. Please keep to voting only. All discussion, lobbying for particular ideas, etc. may be directed back to this thread.
A. [_] A short-duration debuff similar in concept to Calanin's Synergy. This could be incorporated into the next iteration of the fledgling Gouging Blade line. The debuff should benefit a variety of classes and last just 1-2 ticks; possible effects might include a substantial bonus to Bash and Kick (not Flying Kick et al.) damage taken. B. [_] A revamp/revival of the Torrent lines along the lines of this proposal. Defensive version could modify parry or dodge chance, perhaps drawing inspiration from something like what's proposed here. C. [_] An immunity discipline for Stun or Charm or the like. Though tanking-related, this really serves more of a utility role in that it creates a reason to want SK's in your raid for certain events without affecting broader tank balance. (Compare: Fearless AA circa PoTime.) D. [_] A "bite" style proc, possibly coming in the form of our next BP click. Use of a high procrate modifier and a hit counter would enable it to deliver a set amount of mana and healing to the group over a short period of time. E. [_] A self-only cure(s); perhaps something like Necromancers' Embrace the Decay. F. [_] A group effect with a proc-on-cast effect similar to Necromancers' Reluctant Benevolence that returns mana rather than health. Alternatively, make the buff itself self-only but keep the mana gain as a group benefit and re-tune accordingly. G. [_] A group effect with a proc-on-cast effect (maybe 15-35% chance to fire) that provides a large boost to the next 1-3 spells cast. Said boost could take the form of a substantial Increase Spell Damage modifier (likely in the neighbourhood of 80-100%) or a forced crit (Increase Chance to Critical Nuke by 10000%). Alternatively, this could take the form of augmenting healing spells rather than damage spells. H. [_] A group spell reflect akin to this proposal. Could consider alternatively using the "Block Next Spell" mechanic seen in Puratus.
Example Ballot: A. 1 B. C. 3 D. 5 E. F. 2 G. H. 4
So in the above example, the person thinks option "A" is the most important, option "F" second most important, and so on. Options "B", "E", and "G" are given no value.
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Old 10-15-2012, 02:24 PM   #2
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A. 1 B. 2 C. 8 D. 6 E. 7 F. 5 G. 3 H. 4
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Old 10-15-2012, 03:25 PM   #3
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A. 1 B. 3 C. 8 D. 2 E. 7 F. 6 G. 4 H. 5
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Old 10-15-2012, 04:04 PM   #4
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A. 4 B. 1 C. 3 D. 2 E. F. 6 G. 5 H.
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Old 10-15-2012, 04:39 PM   #5
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A. 1 B. 2 C. 5 D. 6 E. 7 F. 4 G. 3 H.
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Old 10-15-2012, 09:56 PM   #6
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a.5 b.6 c.7 d.8 e.3 f.1 g.2 h.4
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Old 10-16-2012, 01:01 AM   #7
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A. 2 B. 1 C. 6 D. 3 E. 7 F. 5 G. 4 H. 8
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Old 10-16-2012, 08:17 AM   #8
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A. 3 B. 1 C. 8 D. 4 E. 7 F. 2 G. 5 H. 6
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Old 10-16-2012, 10:18 AM   #9
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A. 8 B. 1 C. 6 D. 3 E. 5 F. 2 G. 4 H. 7
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Old 10-16-2012, 03:29 PM   #10
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A.1 B.2 C. D. E.3 F.4 G.5 H.
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